实现一个支持泛型的链表

This commit is contained in:
Hami Lemon 2022-03-28 17:38:09 +08:00
parent d71a05e4b1
commit 5f49bde3ae
3 changed files with 508 additions and 0 deletions

251
glist/linkedlist.go Normal file
View file

@ -0,0 +1,251 @@
package glist
import (
"math"
)
const (
// CAPACITY 链表的最大容量
CAPACITY uint = math.MaxUint
ZERO = uint(0) //uint类型的0
)
// Node 链表中的一个结点
type Node[E any] struct {
Element E //保存的内容
Prev *Node[E] //前一个结点
Next *Node[E] //后一个结点
}
// Clone 克隆Node,返回的Node的Prev和Next均为nil,Element保持不变
func (n *Node[E]) Clone() *Node[E] {
node := &Node[E]{
Element: n.Element,
Prev: nil,
Next: nil,
}
return node
}
// LinkedList 链表,实现了List
type LinkedList[E any] struct {
Len uint //链表中元素个数
First *Node[E] //头指针
Last *Node[E] //尾指针
}
// NewLinkedList 创建一个链表,
//列表的最大容量为uint类型的最大值
func NewLinkedList[E any]() *LinkedList[E] {
return &LinkedList[E]{
Len: 0,
First: nil,
Last: nil,
}
}
func (l *LinkedList[E]) Size() uint {
return l.Len
}
func (l *LinkedList[E]) IsEmpty() bool {
return l.Len == 0
}
func (l *LinkedList[E]) IsNotEmpty() bool {
return l.Len != 0
}
func (l *LinkedList[E]) Append(element E) bool {
//超出最大值无法添加
if l.Len == CAPACITY {
return false
}
node := &Node[E]{
Element: element,
Prev: nil,
Next: nil,
}
//链表为空,头指针指向该结点
if l.First == nil {
l.First = node
l.Last = node
} else {
//链表不为空,添加到尾部
node.Prev = l.Last
l.Last.Next = node
l.Last = node
}
l.Len++
return true
}
func (l *LinkedList[E]) Insert(index uint, element E) bool {
//当前size已经达到最大值或者索引越界
if l.Len == CAPACITY || index > l.Len {
return false
}
node := &Node[E]{
Element: element,
Prev: nil,
Next: nil,
}
//插入头部
if index == 0 {
if l.First == nil {
//链表为空
l.First = node
l.Last = node
} else {
//链表不为空
node.Next = l.First
l.First.Prev = node
l.First = node
}
} else if index == l.Len {
//插入尾部
l.Last.Next = node
node.Prev = l.Last
l.Last = node
} else {
var prev *Node[E]
head := l.First
for i := ZERO; i < index; i++ {
prev = head
head = head.Next
}
node.Next = head
node.Prev = prev
prev.Next = node
head.Prev = node
}
l.Len++
return true
}
func (l *LinkedList[E]) Remove(index uint) bool {
if index >= l.Len {
return false
}
head := l.First
var prev *Node[E]
for i := ZERO; i < index; i++ {
prev = head
head = head.Next
}
//删除第一个结点
if head == l.First {
l.First.Next = nil
l.First = head.Next
} else if head == l.Last {
//删除最后一个结点
l.Last = prev
l.Last.Next = nil
} else {
prev.Next = head.Next
head.Next.Prev = prev
}
l.Len--
return true
}
func (l *LinkedList[E]) Get(index uint) *E {
if index >= l.Len {
return nil
}
node := l.First
for i := ZERO; i < index; i++ {
node = node.Next
}
return &(node.Element)
}
func (l *LinkedList[E]) Set(index uint, element E) bool {
if index >= l.Len {
return false
}
node := l.First
for i := ZERO; i < index; i++ {
node = node.Next
}
node.Element = element
return true
}
func (l *LinkedList[E]) PushBack(element E) bool {
return l.Append(element)
}
func (l *LinkedList[E]) PushFront(element E) bool {
return l.Insert(0, element)
}
func (l *LinkedList[E]) PopBack() *E {
//链表为空
if l.Len == 0 {
return nil
}
node := l.Last
//只有一个元素
if l.Len == 1 {
l.Last = nil
l.First = nil
} else {
l.Last = node.Prev
l.Last.Next = nil
}
l.Len--
return &(node.Element)
}
func (l *LinkedList[E]) PopFront() *E {
if l.Len == 0 {
return nil
}
node := l.First
if l.Len == 1 {
l.First = nil
l.Last = nil
} else {
l.First = node.Next
l.First.Prev = nil
}
l.Len--
return &(node.Element)
}
func (l *LinkedList[E]) PullBack() *E {
if l.Len == 0 {
return nil
}
return &(l.Last.Element)
}
func (l *LinkedList[E]) PullFront() *E {
if l.Len == 0 {
return nil
}
return &(l.First.Element)
}
// Iterator 获取该链表的迭代器
func (l *LinkedList[E]) Iterator() Iterator[E] {
return &LinkedListIterator[E]{next: l.First}
}
type LinkedListIterator[E any] struct {
next *Node[E]
}
func (l *LinkedListIterator[E]) Has() bool {
return l.next != nil
}
func (l *LinkedListIterator[E]) Next() E {
e := l.next
if e == nil {
panic("iterator is empty.")
}
l.next = e.Next
return e.Element
}

209
glist/linkedlist_test.go Normal file
View file

@ -0,0 +1,209 @@
package glist
import (
"math/rand"
"reflect"
"testing"
)
func checkListElement[T comparable](list *LinkedList[T], items []T, t *testing.T) {
if list.Len != uint(len(items)) {
t.Errorf("list Len= %d, items Len = %d.", list.Len, len(items))
}
i := 0
for it := list.Iterator(); it.Has(); {
e := it.Next()
if e != items[i] {
t.Errorf("index=%d,except:%v, but got:%v", i, items[i], e)
}
i++
}
}
func TestLinkedListIterator_Has(t *testing.T) {
//空列表
t.Run("empty list", func(t *testing.T) {
emptyList := NewLinkedList[int]()
it := emptyList.Iterator()
if it.Has() {
t.Errorf("iterator should empty, but not")
}
})
//非空列表
t.Run("non-empty list", func(t *testing.T) {
list := NewLinkedList[int]()
list.Append(1)
list.Append(2)
it := list.Iterator()
if !(it.Has()) {
t.Errorf("iterator should not empty, but not")
}
it.Next()
it.Next()
if it.Has() {
t.Errorf("iterator should empty, but not")
}
})
}
func TestLinkedListIterator_Next(t *testing.T) {
t.Run("empty list", func(t *testing.T) {
defer func() {
if p := recover(); p == nil {
t.Errorf("iterator is empty, should panic.")
}
}()
emptyList := NewLinkedList[int]()
it := emptyList.Iterator()
it.Next()
})
t.Run("non-empty list", func(t *testing.T) {
defer func() {
if p := recover(); p != nil {
t.Errorf("iterator is non-empty, should no panic.")
}
}()
list := NewLinkedList[int]()
times := rand.Int() % 20 //20次以内
for i := times; i >= 0; i-- {
list.Append(i)
}
it := list.Iterator()
for i := times; i >= 0; i-- {
it.Next()
}
})
}
func TestLinkedList_Append(t *testing.T) {
var sliceWithTenNum [10]int
for i := 0; i < 10; i++ {
sliceWithTenNum[i] = i
}
tests := []struct {
name string
input []int
}{
{"Append 0 value", []int{}},
{"Append 10 value", sliceWithTenNum[:]},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
list := NewLinkedList[int]()
for _, v := range tt.input {
list.Append(v)
}
checkListElement(list, tt.input, t)
})
}
}
func TestLinkedList_Size(t *testing.T) {
tests := []struct {
name string
want uint
}{
{"empty list", 0},
{"10 values list", 10},
{"20 values list", 20},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
num := tt.want
list := NewLinkedList[int]()
for i := uint(0); i < num; i++ {
list.Append(int(i))
}
if got := list.Size(); got != tt.want {
t.Errorf("Size() = %v, want %v", got, tt.want)
}
})
}
}
func TestLinkedList_IsEmpty(t *testing.T) {
nonEmpty := NewLinkedList[int]()
nonEmpty.Append(1)
tests := []struct {
name string
list *LinkedList[int]
want bool
}{
{"empty list", NewLinkedList[int](), true},
{"non-empty list", nonEmpty, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
l := tt.list
if got := l.IsEmpty(); got != tt.want {
t.Errorf("IsEmpty() = %v, want %v", got, tt.want)
}
})
}
}
func TestLinkedList_Remove(t *testing.T) {
tests := []struct {
name string
listNum int
args uint
want bool
values []int
}{
{"empty list", 0, 0, false, nil},
{"index gather than Len", 0, 1, false, nil},
{"1 value list:delete index 0", 1, 0, true, []int{}},
{"10 value list:delete index 0", 10, 0, true, []int{1, 2, 3, 4, 5, 6, 7, 8, 9}},
{"10 value list:delete index 5", 10, 5, true, []int{0, 1, 2, 3, 4, 6, 7, 8, 9}},
{"10 value list:delete index 9", 10, 9, true, []int{0, 1, 2, 3, 4, 5, 6, 7, 8}},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
l := NewLinkedList[int]()
for i := 0; i < tt.listNum; i++ {
l.Append(i)
}
if got := l.Remove(tt.args); got != tt.want {
t.Errorf("Remove() = %v, want %v", got, tt.want)
}
if tt.want {
checkListElement(l, tt.values, t)
}
})
}
}
func TestLinkedList_Get(t *testing.T) {
tests := []struct {
name string
listNum int
args uint
want int
}{
{"empty list,index 0", 0, 0, -1},
{"empty list,index 1", 0, 1, -1},
{"1 value list, index 0", 1, 0, 0},
{"10 value list, index 0", 10, 0, 0},
{"10 value list, index 5", 10, 5, 5},
{"10 value list, index 9", 10, 9, 9},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
l := NewLinkedList[int]()
for i := 0; i < tt.listNum; i++ {
l.Append(i)
}
want := new(int)
if tt.want == -1 {
want = nil
} else {
*want = tt.want
}
if got := l.Get(tt.args); !reflect.DeepEqual(got, want) {
t.Errorf("Get() = %v, want %v", got, want)
}
})
}
}

48
glist/list.go Normal file
View file

@ -0,0 +1,48 @@
package glist
// List 一个基本的列表
type List[E any] interface {
// Size 获取列表中数据个数
Size() uint
//IsEmpty 判断列表是否为空如果为空返回true否则返回false
IsEmpty() bool
// IsNotEmpty 判断列表是否非空,如果列表不为空,返回true,否则返回false
IsNotEmpty() bool
// Append 向列表尾部添加一个元素
Append(element E) bool
// Insert 向列表指定索引处插入一个元素,如果插入成功返回true,否则返回false
Insert(index uint, element E) bool
// Remove 从列表中移除元素element,如果元素不存在,则返回false
Remove(index uint) bool
// Get 从列表中获取索引为index元素的指针,索引从0开始,如果索引超出范围则返回nil
Get(index uint) *E
// Set 改变列表中索引为index的元素的值,如果索引超出范围则返回false
Set(index uint, element E) bool
// Iterator 获取列表的迭代器
Iterator() Iterator[E]
}
// Queue 队列
type Queue[E any] interface {
List[E]
// PushBack 队列尾部添加元素,添加成功返回true
PushBack(element E) bool
// PushFront 队列头部添加元素,添加成功返回true
PushFront(element E) bool
// PopBack 删除队列尾部的元素,返回被删除的元素的指针,如果队列为空,则返回nil
PopBack() *E
// PopFront 删除队列头部的元素,返回被删除元素的指针,如果队列为空,返回nil
PopFront() *E
// PullBack 获取队列尾部的元素的指针,不会删除,如果队列为空,返回nil
PullBack() *E
// PullFront 获取队列头部的元素的指针,不会删除,如果队列为空,返回nil
PullFront() *E
}
// Iterator 列表迭代器
type Iterator[E any] interface {
// Has 是否还有元素
Has() bool
// Next 获取元素
Next() E
}