[feature] migrate to monorepo
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05ddc1f783
267 changed files with 75165 additions and 0 deletions
313
backend/ent/permission_create.go
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313
backend/ent/permission_create.go
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"tss-rocks-be/ent/permission"
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"tss-rocks-be/ent/role"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// PermissionCreate is the builder for creating a Permission entity.
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type PermissionCreate struct {
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config
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mutation *PermissionMutation
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hooks []Hook
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}
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// SetResource sets the "resource" field.
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func (pc *PermissionCreate) SetResource(s string) *PermissionCreate {
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pc.mutation.SetResource(s)
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return pc
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}
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// SetAction sets the "action" field.
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func (pc *PermissionCreate) SetAction(s string) *PermissionCreate {
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pc.mutation.SetAction(s)
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return pc
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}
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// SetDescription sets the "description" field.
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func (pc *PermissionCreate) SetDescription(s string) *PermissionCreate {
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pc.mutation.SetDescription(s)
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return pc
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}
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// SetNillableDescription sets the "description" field if the given value is not nil.
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func (pc *PermissionCreate) SetNillableDescription(s *string) *PermissionCreate {
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if s != nil {
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pc.SetDescription(*s)
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}
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return pc
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}
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// SetCreatedAt sets the "created_at" field.
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func (pc *PermissionCreate) SetCreatedAt(t time.Time) *PermissionCreate {
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pc.mutation.SetCreatedAt(t)
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return pc
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (pc *PermissionCreate) SetNillableCreatedAt(t *time.Time) *PermissionCreate {
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if t != nil {
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pc.SetCreatedAt(*t)
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}
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return pc
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (pc *PermissionCreate) SetUpdatedAt(t time.Time) *PermissionCreate {
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pc.mutation.SetUpdatedAt(t)
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return pc
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}
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// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
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func (pc *PermissionCreate) SetNillableUpdatedAt(t *time.Time) *PermissionCreate {
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if t != nil {
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pc.SetUpdatedAt(*t)
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}
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return pc
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}
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// AddRoleIDs adds the "roles" edge to the Role entity by IDs.
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func (pc *PermissionCreate) AddRoleIDs(ids ...int) *PermissionCreate {
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pc.mutation.AddRoleIDs(ids...)
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return pc
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}
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// AddRoles adds the "roles" edges to the Role entity.
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func (pc *PermissionCreate) AddRoles(r ...*Role) *PermissionCreate {
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ids := make([]int, len(r))
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for i := range r {
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ids[i] = r[i].ID
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}
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return pc.AddRoleIDs(ids...)
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}
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// Mutation returns the PermissionMutation object of the builder.
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func (pc *PermissionCreate) Mutation() *PermissionMutation {
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return pc.mutation
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}
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// Save creates the Permission in the database.
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func (pc *PermissionCreate) Save(ctx context.Context) (*Permission, error) {
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pc.defaults()
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return withHooks(ctx, pc.sqlSave, pc.mutation, pc.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (pc *PermissionCreate) SaveX(ctx context.Context) *Permission {
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v, err := pc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (pc *PermissionCreate) Exec(ctx context.Context) error {
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_, err := pc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (pc *PermissionCreate) ExecX(ctx context.Context) {
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if err := pc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (pc *PermissionCreate) defaults() {
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if _, ok := pc.mutation.CreatedAt(); !ok {
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v := permission.DefaultCreatedAt()
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pc.mutation.SetCreatedAt(v)
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}
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if _, ok := pc.mutation.UpdatedAt(); !ok {
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v := permission.DefaultUpdatedAt()
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pc.mutation.SetUpdatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (pc *PermissionCreate) check() error {
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if _, ok := pc.mutation.Resource(); !ok {
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return &ValidationError{Name: "resource", err: errors.New(`ent: missing required field "Permission.resource"`)}
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}
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if v, ok := pc.mutation.Resource(); ok {
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if err := permission.ResourceValidator(v); err != nil {
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return &ValidationError{Name: "resource", err: fmt.Errorf(`ent: validator failed for field "Permission.resource": %w`, err)}
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}
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}
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if _, ok := pc.mutation.Action(); !ok {
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return &ValidationError{Name: "action", err: errors.New(`ent: missing required field "Permission.action"`)}
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}
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if v, ok := pc.mutation.Action(); ok {
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if err := permission.ActionValidator(v); err != nil {
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return &ValidationError{Name: "action", err: fmt.Errorf(`ent: validator failed for field "Permission.action": %w`, err)}
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}
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}
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if _, ok := pc.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Permission.created_at"`)}
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}
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if _, ok := pc.mutation.UpdatedAt(); !ok {
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return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Permission.updated_at"`)}
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}
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return nil
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}
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func (pc *PermissionCreate) sqlSave(ctx context.Context) (*Permission, error) {
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if err := pc.check(); err != nil {
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return nil, err
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}
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_node, _spec := pc.createSpec()
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if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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pc.mutation.id = &_node.ID
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pc.mutation.done = true
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return _node, nil
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}
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func (pc *PermissionCreate) createSpec() (*Permission, *sqlgraph.CreateSpec) {
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var (
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_node = &Permission{config: pc.config}
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_spec = sqlgraph.NewCreateSpec(permission.Table, sqlgraph.NewFieldSpec(permission.FieldID, field.TypeInt))
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)
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if value, ok := pc.mutation.Resource(); ok {
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_spec.SetField(permission.FieldResource, field.TypeString, value)
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_node.Resource = value
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}
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if value, ok := pc.mutation.Action(); ok {
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_spec.SetField(permission.FieldAction, field.TypeString, value)
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_node.Action = value
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}
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if value, ok := pc.mutation.Description(); ok {
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_spec.SetField(permission.FieldDescription, field.TypeString, value)
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_node.Description = value
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}
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if value, ok := pc.mutation.CreatedAt(); ok {
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_spec.SetField(permission.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if value, ok := pc.mutation.UpdatedAt(); ok {
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_spec.SetField(permission.FieldUpdatedAt, field.TypeTime, value)
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_node.UpdatedAt = value
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}
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if nodes := pc.mutation.RolesIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2M,
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Inverse: true,
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Table: permission.RolesTable,
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Columns: permission.RolesPrimaryKey,
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// PermissionCreateBulk is the builder for creating many Permission entities in bulk.
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type PermissionCreateBulk struct {
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config
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err error
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builders []*PermissionCreate
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}
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// Save creates the Permission entities in the database.
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func (pcb *PermissionCreateBulk) Save(ctx context.Context) ([]*Permission, error) {
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if pcb.err != nil {
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return nil, pcb.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(pcb.builders))
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nodes := make([]*Permission, len(pcb.builders))
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mutators := make([]Mutator, len(pcb.builders))
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for i := range pcb.builders {
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func(i int, root context.Context) {
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builder := pcb.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*PermissionMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, pcb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, pcb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, pcb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (pcb *PermissionCreateBulk) SaveX(ctx context.Context) []*Permission {
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v, err := pcb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (pcb *PermissionCreateBulk) Exec(ctx context.Context) error {
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_, err := pcb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (pcb *PermissionCreateBulk) ExecX(ctx context.Context) {
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if err := pcb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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