tss-rocks/backend/ent/permission_create.go
CDN 05ddc1f783
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[feature] migrate to monorepo
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313 lines
8.8 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"tss-rocks-be/ent/permission"
"tss-rocks-be/ent/role"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// PermissionCreate is the builder for creating a Permission entity.
type PermissionCreate struct {
config
mutation *PermissionMutation
hooks []Hook
}
// SetResource sets the "resource" field.
func (pc *PermissionCreate) SetResource(s string) *PermissionCreate {
pc.mutation.SetResource(s)
return pc
}
// SetAction sets the "action" field.
func (pc *PermissionCreate) SetAction(s string) *PermissionCreate {
pc.mutation.SetAction(s)
return pc
}
// SetDescription sets the "description" field.
func (pc *PermissionCreate) SetDescription(s string) *PermissionCreate {
pc.mutation.SetDescription(s)
return pc
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (pc *PermissionCreate) SetNillableDescription(s *string) *PermissionCreate {
if s != nil {
pc.SetDescription(*s)
}
return pc
}
// SetCreatedAt sets the "created_at" field.
func (pc *PermissionCreate) SetCreatedAt(t time.Time) *PermissionCreate {
pc.mutation.SetCreatedAt(t)
return pc
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (pc *PermissionCreate) SetNillableCreatedAt(t *time.Time) *PermissionCreate {
if t != nil {
pc.SetCreatedAt(*t)
}
return pc
}
// SetUpdatedAt sets the "updated_at" field.
func (pc *PermissionCreate) SetUpdatedAt(t time.Time) *PermissionCreate {
pc.mutation.SetUpdatedAt(t)
return pc
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (pc *PermissionCreate) SetNillableUpdatedAt(t *time.Time) *PermissionCreate {
if t != nil {
pc.SetUpdatedAt(*t)
}
return pc
}
// AddRoleIDs adds the "roles" edge to the Role entity by IDs.
func (pc *PermissionCreate) AddRoleIDs(ids ...int) *PermissionCreate {
pc.mutation.AddRoleIDs(ids...)
return pc
}
// AddRoles adds the "roles" edges to the Role entity.
func (pc *PermissionCreate) AddRoles(r ...*Role) *PermissionCreate {
ids := make([]int, len(r))
for i := range r {
ids[i] = r[i].ID
}
return pc.AddRoleIDs(ids...)
}
// Mutation returns the PermissionMutation object of the builder.
func (pc *PermissionCreate) Mutation() *PermissionMutation {
return pc.mutation
}
// Save creates the Permission in the database.
func (pc *PermissionCreate) Save(ctx context.Context) (*Permission, error) {
pc.defaults()
return withHooks(ctx, pc.sqlSave, pc.mutation, pc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (pc *PermissionCreate) SaveX(ctx context.Context) *Permission {
v, err := pc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (pc *PermissionCreate) Exec(ctx context.Context) error {
_, err := pc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (pc *PermissionCreate) ExecX(ctx context.Context) {
if err := pc.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (pc *PermissionCreate) defaults() {
if _, ok := pc.mutation.CreatedAt(); !ok {
v := permission.DefaultCreatedAt()
pc.mutation.SetCreatedAt(v)
}
if _, ok := pc.mutation.UpdatedAt(); !ok {
v := permission.DefaultUpdatedAt()
pc.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (pc *PermissionCreate) check() error {
if _, ok := pc.mutation.Resource(); !ok {
return &ValidationError{Name: "resource", err: errors.New(`ent: missing required field "Permission.resource"`)}
}
if v, ok := pc.mutation.Resource(); ok {
if err := permission.ResourceValidator(v); err != nil {
return &ValidationError{Name: "resource", err: fmt.Errorf(`ent: validator failed for field "Permission.resource": %w`, err)}
}
}
if _, ok := pc.mutation.Action(); !ok {
return &ValidationError{Name: "action", err: errors.New(`ent: missing required field "Permission.action"`)}
}
if v, ok := pc.mutation.Action(); ok {
if err := permission.ActionValidator(v); err != nil {
return &ValidationError{Name: "action", err: fmt.Errorf(`ent: validator failed for field "Permission.action": %w`, err)}
}
}
if _, ok := pc.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Permission.created_at"`)}
}
if _, ok := pc.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Permission.updated_at"`)}
}
return nil
}
func (pc *PermissionCreate) sqlSave(ctx context.Context) (*Permission, error) {
if err := pc.check(); err != nil {
return nil, err
}
_node, _spec := pc.createSpec()
if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
pc.mutation.id = &_node.ID
pc.mutation.done = true
return _node, nil
}
func (pc *PermissionCreate) createSpec() (*Permission, *sqlgraph.CreateSpec) {
var (
_node = &Permission{config: pc.config}
_spec = sqlgraph.NewCreateSpec(permission.Table, sqlgraph.NewFieldSpec(permission.FieldID, field.TypeInt))
)
if value, ok := pc.mutation.Resource(); ok {
_spec.SetField(permission.FieldResource, field.TypeString, value)
_node.Resource = value
}
if value, ok := pc.mutation.Action(); ok {
_spec.SetField(permission.FieldAction, field.TypeString, value)
_node.Action = value
}
if value, ok := pc.mutation.Description(); ok {
_spec.SetField(permission.FieldDescription, field.TypeString, value)
_node.Description = value
}
if value, ok := pc.mutation.CreatedAt(); ok {
_spec.SetField(permission.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := pc.mutation.UpdatedAt(); ok {
_spec.SetField(permission.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
if nodes := pc.mutation.RolesIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: permission.RolesTable,
Columns: permission.RolesPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// PermissionCreateBulk is the builder for creating many Permission entities in bulk.
type PermissionCreateBulk struct {
config
err error
builders []*PermissionCreate
}
// Save creates the Permission entities in the database.
func (pcb *PermissionCreateBulk) Save(ctx context.Context) ([]*Permission, error) {
if pcb.err != nil {
return nil, pcb.err
}
specs := make([]*sqlgraph.CreateSpec, len(pcb.builders))
nodes := make([]*Permission, len(pcb.builders))
mutators := make([]Mutator, len(pcb.builders))
for i := range pcb.builders {
func(i int, root context.Context) {
builder := pcb.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PermissionMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, pcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, pcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, pcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (pcb *PermissionCreateBulk) SaveX(ctx context.Context) []*Permission {
v, err := pcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (pcb *PermissionCreateBulk) Exec(ctx context.Context) error {
_, err := pcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (pcb *PermissionCreateBulk) ExecX(ctx context.Context) {
if err := pcb.Exec(ctx); err != nil {
panic(err)
}
}