Consistently spell homeserver as homeserver

This commit is contained in:
Daniel Wagner-Hall 2015-12-02 19:23:33 +00:00
parent 138c8f88be
commit 2f3a00fe34
39 changed files with 235 additions and 235 deletions

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@ -5,14 +5,14 @@ A simple implementation of presence messaging has the ability to cause a large
amount of Internet traffic relating to presence updates. In order to minimise
the impact of such a feature, the following observations can be made:
* There is no point in a Home Server polling status for peers in a user's
* There is no point in a homeserver polling status for peers in a user's
presence list if the user has no clients connected that care about it.
* It is highly likely that most presence subscriptions will be symmetric - a
given user watching another is likely to in turn be watched by that user.
* It is likely that most subscription pairings will be between users who share
at least one Room in common, and so their Home Servers are actively
at least one Room in common, and so their homeservers are actively
exchanging message PDUs or transactions relating to that Room.
* Presence update messages do not need realtime guarantees. It is acceptable to
@ -25,7 +25,7 @@ promise to send them when required. Rather than actively polling for the
current state all the time, HSes can rely on their relative stability to only
push updates when required.
A Home Server should not rely on the longterm validity of this presence
A homeserver should not rely on the longterm validity of this presence
information, however, as this would not cover such cases as a user's server
crashing and thus failing to inform their peers that users it used to host are
no longer available online. Therefore, each promise of future updates should
@ -33,7 +33,7 @@ carry with a timeout value (whether explicit in the message, or implicit as some
defined default in the protocol), after which the receiving HS should consider
the information potentially stale and request it again.
However, because of the likelihood that two home servers are exchanging messages
However, because of the likelihood that two homeservers are exchanging messages
relating to chat traffic in a room common to both of them, the ongoing receipt
of these messages can be taken by each server as an implicit notification that
the sending server is still up and running, and therefore that no status changes
@ -98,7 +98,7 @@ The data model presented here puts the following requirements on the APIs:
Client-Server
-------------
Requests that a client can make to its Home Server
Requests that a client can make to its homeserver
* get/set current presence state
Basic enumeration + ability to set a custom piece of text
@ -128,7 +128,7 @@ Requests that a client can make to its Home Server
Server-Server
-------------
Requests that Home Servers make to others
Requests that homeservers make to others
* request permission to add a user to presence list

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@ -9,7 +9,7 @@ Overview
========
Internally within Synapse users are referred to by an opaque ID, which consists
of some opaque localpart combined with the domain name of their home server.
of some opaque localpart combined with the domain name of their homeserver.
Obviously this does not yield a very nice user experience; users would like to
see readable names for other users that are in some way meaningful to them.
Additionally, users like to be able to publish "profile" details to inform other
@ -59,7 +59,7 @@ servers should be accounted for here.]]
Visibility Permissions
======================
A home server implementation could offer the ability to set permissions on
A homeserver implementation could offer the ability to set permissions on
limited visibility of those fields. When another user requests access to the
target user's profile, their own identity should form part of that request. The
HS implementation can then decide which fields to make available to the
@ -130,12 +130,12 @@ namespace to allocate names into.
It would also be nice from a user experience perspective if the profile that a
given name links to can also declare that name as part of its metadata.
Furthermore as a security and consistency perspective it would be nice if each
end (the directory server and the user's home server) check the validity of the
end (the directory server and the user's homeserver) check the validity of the
mapping in some way. This needs investigation from a security perspective to
ensure against spoofing.
One such model may be that the user starts by declaring their intent to use a
given user name link to their home server, which then contacts the directory
given user name link to their homeserver, which then contacts the directory
service. At some point later (maybe immediately for "public open FCFS servers",
maybe after some kind of human intervention for verification) the DS decides to
honour this link, and includes it in its served output. It should also tell the
@ -170,7 +170,7 @@ balancing choice on behalf of the user who would choose, or not, to make use of
such a feature to publish their information.
Additionally, unless some form of strong end-to-end user-based encryption is
used, a user of ACLs for information privacy has to trust other home servers not
used, a user of ACLs for information privacy has to trust other homeservers not
to lie about the identify of the user requesting access to the Profile.
@ -182,7 +182,7 @@ The data model presented here puts the following requirements on the APIs:
Client-Server
-------------
Requests that a client can make to its Home Server
Requests that a client can make to its homeserver
* get/set my Display Name
This should return/take a simple "text/plain" field
@ -207,7 +207,7 @@ TODO(paul): At some later stage we should consider the API for:
Server-Server
-------------
Requests that Home Servers make to others
Requests that homeservers make to others
* get a user's Display Name / Avatar
@ -221,7 +221,7 @@ Requests that Home Servers make to others
Room Event PDU Types
--------------------
Events that are pushed from Home Servers to other Home Servers or clients.
Events that are pushed from homeservers to other homeservers or clients.
* user Display Name change

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@ -8,7 +8,7 @@ Discovery
=========
To join a room, a user has to discover the room by some mechanism in order to
obtain the (opaque) Room ID and a candidate list of likely home servers that
obtain the (opaque) Room ID and a candidate list of likely homeservers that
contain it.
Sending an Invitation
@ -21,7 +21,7 @@ The inviter's HS sets the membership status of the invitee to "invited" in the
"m.members" state key by sending a state update PDU. The HS then broadcasts this
PDU among the existing members in the usual way. An invitation message is also
sent to the invited user, containing the Room ID and the PDU ID of this
invitation state change and potentially a list of some other home servers to use
invitation state change and potentially a list of some other homeservers to use
to accept the invite. The user's client can then choose to display it in some
way to alert the user.
@ -34,7 +34,7 @@ Directory Service
Alternatively, the user may discover the channel via a directory service; either
by performing a name lookup, or some kind of browse or search acitivty. However
this is performed, the end result is that the user's home server requests the
this is performed, the end result is that the user's homeserver requests the
Room ID and candidate list from the directory service.
[[TODO(paul): At present, no API has been designed or described for this
@ -44,14 +44,14 @@ directory service]]
Joining
=======
Once the ID and home servers are obtained, the user can then actually join the
Once the ID and homeservers are obtained, the user can then actually join the
room.
Accepting an Invite
-------------------
If a user has received and accepted an invitation to join a room, the invitee's
home server can now send an invite acceptance message to a chosen candidate
homeserver can now send an invite acceptance message to a chosen candidate
server from the list given in the invitation, citing also the PDU ID of the
invitation as "proof" of their invite. (This is required as due to late message
propagation it could be the case that the acceptance is received before the
@ -85,7 +85,7 @@ can instead post a "knock" message, which informs other members of the room that
the would-be joiner wishes to become a member and sets their membership value to
"knocked". If any of them wish to accept this, they can then send an invitation
in the usual way described above. Knowing that the user has already knocked and
expressed an interest in joining, the invited user's home server should
expressed an interest in joining, the invited user's homeserver should
immediately accept that invitation on the user's behalf, and go on to join the
room in the usual way.

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@ -18,19 +18,19 @@ users, and other management and miscellaneous metadata), and a message history.
Room Identity and Naming
========================
Rooms can be arbitrarily created by any user on any home server; at which point
the home server will sign the message that creates the channel, and the
Rooms can be arbitrarily created by any user on any homeserver; at which point
the homeserver will sign the message that creates the channel, and the
fingerprint of this signature becomes the strong persistent identify of the
room. This now identifies the room to any home server in the network regardless
room. This now identifies the room to any homeserver in the network regardless
of its original origin. This allows the identify of the room to outlive any
particular server. Subject to appropriate permissions [to be discussed later],
any current member of a room can invite others to join it, can post messages
that become part of its history, and can change the persistent state of the room
(including its current set of permissions).
Home servers can provide a directory service, allowing a lookup from a
Homeservers can provide a directory service, allowing a lookup from a
convenient human-readable form of room label to a room ID. This mapping is
scoped to the particular home server domain and so simply represents that server
scoped to the particular homeserver domain and so simply represents that server
administrator's opinion of what room should take that label; it does not have to
be globally replicated and does not form part of the stored state of that room.
@ -156,7 +156,7 @@ m.public_history
to be a member of the room.
m.archive_servers
For "public" rooms with public history, gives a list of home servers that
For "public" rooms with public history, gives a list of homeservers that
should be included in message distribution to the room, even if no users on
that server are present. These ensure that a public room can still persist
even if no users are currently members of it. This list should be consulted by
@ -179,7 +179,7 @@ m.topic
Room Creation Templates
=======================
A client (or maybe home server?) could offer a few templates for the creation of
A client (or maybe homeserver?) could offer a few templates for the creation of
new rooms. For example, for a simple private one-to-one chat the channel could
assign the creator a power-level of 1, requiring a level of 1 to invite, and
needing an invite before members can join. An invite is then sent to the other
@ -215,7 +215,7 @@ permissions to allow this direct messaging.
Between any given pair of user IDs that wish to exchange private messages, there
will exist a single shared Room, created lazily by either side. These rooms will
need a certain amount of special handling in both home servers and display on
need a certain amount of special handling in both homeservers and display on
clients, but as much as possible should be treated by the lower layers of code
the same as other rooms.
@ -226,7 +226,7 @@ clients should display these in a special way too as the room name is not
important; instead it should distinguish them on the Display Name of the other
party.
Home Servers will need a client-API option to request setting up a new user-user
Homeservers will need a client-API option to request setting up a new user-user
chat room, which will then need special handling within the server. It will
create a new room with the following
@ -260,7 +260,7 @@ history with each other simultaneously create a room and invite the other to it.
This is called a "glare" situation. There are two possible ideas for how to
resolve this:
* Each Home Server should persist the mapping of (user ID pair) to room ID, so
* Each homeserver should persist the mapping of (user ID pair) to room ID, so
that duplicate requests can be suppressed. On receipt of a room creation
request that the HS thinks there already exists a room for, the invitation to
join can be rejected if:

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@ -66,7 +66,7 @@ Privacy
A User may publish the association between their phone number and Matrix User ID
on the Identity Server without publishing the number in their Profile hosted on
their Home Server.
their homeserver.
Identity Servers should refrain from publishing reverse mappings and should
take steps, such as rate limiting, to prevent attackers enumerating the space of