Define how clients process push rules (#1461)
* Move Push Rules section out from Client Behaviour. * Clarify server vs. client behavior. * Remove references to unencrypted content.
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2 changed files with 92 additions and 73 deletions
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@ -85,58 +85,7 @@ Push Ruleset
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sender, a particular room, or by default. The push ruleset contains the
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entire set of scopes and rules.
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#### Client behaviour
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Clients MUST configure a Pusher before they will receive push
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notifications. There is a single API endpoint for this, as described
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below.
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{{% http-api spec="client-server" api="pusher" %}}
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##### Listing Notifications
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A client can retrieve a list of events that it has been notified about.
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This may be useful so that users can see a summary of what important
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messages they have received.
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{{% http-api spec="client-server" api="notifications" %}}
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##### Receiving notifications
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Servers MUST include the number of unread notifications in a client's
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`/sync` stream, and MUST update it as it changes. Notifications are
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determined by the push rules which apply to an event.
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When the user updates their read receipt (either by using the API or by
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sending an event), notifications prior to and including that event MUST
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be marked as read. Which specific events are affected can vary depending
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on whether a [threaded read receipt](#threaded-read-receipts) was used.
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Note that users can send both an `m.read` and `m.read.private` receipt,
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both of which are capable of clearing notifications.
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If the user has both `m.read` and `m.read.private` set in the room then
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the receipt which is more recent/ahead must be used to determine where
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the user has read up to. For example, given an oldest-first set of events A,
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B, C, and D the `m.read` receipt could be at event C and `m.read.private`
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at event A - the user is considered to have read up to event C. If the
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`m.read.private` receipt is then updated to point to B or C, the user's
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notification state doesn't change (the `m.read` receipt is still more
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ahead), however if the `m.read.private` receipt were to be updated to
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event D then the user has read up to D (the `m.read` receipt is now
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behind the `m.read.private` receipt).
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{{< added-in v="1.4" >}} When handling threaded read receipts, the server
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is to partition the notification count to each thread (with the main timeline
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being its own thread). To determine if an event is part of a thread the
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server follows the [event relationship](#forming-relationships-between-events)
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until it finds a thread root (as specified by the [threading module](#threading)),
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however it is not recommended that the server traverse infinitely. Instead,
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implementations are encouraged to do a maximum of 3 hops to find a thread
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before deciding that the event does not belong to a thread. This is primarily
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to ensure that future events, like `m.reaction`, are correctly considered
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"part of" a given thread.
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##### Push Rules
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#### Push Rules
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A push rule is a single rule that states under what *conditions* an
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event should be passed onto a push gateway and *how* the notification
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@ -153,8 +102,8 @@ The different `kind`s of rule, in the order that they are checked, are:
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The highest priority rules are user-configured overrides.
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1. **Content-specific rules (`content`).**
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These configure behaviour for (unencrypted) messages that match certain
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patterns. Content rules take one parameter: `pattern`, that gives the
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These configure behaviour for messages that match certain patterns. Content
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rules take one parameter: `pattern`, that gives the
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[glob-style pattern](/appendices#glob-style-matching) to match against.
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The match is performed case-insensitively, and must match any substring of
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the `content.body` property which starts and ends at a word boundary. A word
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@ -188,7 +137,7 @@ rules match an event, the homeserver MUST NOT notify the Push Gateway
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for that event. Homeservers MUST NOT notify the Push Gateway for events
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that the user has sent themselves.
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###### Actions
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##### Actions
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All rules have an associated list of `actions`. An action affects if and
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how a notification is delivered for a matching event. The following
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@ -246,7 +195,7 @@ they are represented as a dictionary with a key equal to their name and
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other keys as their parameters, e.g.
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`{ "set_tweak": "sound", "value": "default" }`.
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###### Conditions
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##### Conditions
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`override` and `underride` rules MAY have a list of 'conditions'. All
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conditions must hold true for an event in order for the rule to match. A
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@ -346,10 +295,10 @@ For an example of this, see the default rule
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**`contains_display_name`**
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This matches unencrypted messages where `content.body` contains the
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owner's display name in that room. This is a separate rule because
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display names may change and as such it would be hard to maintain a rule
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that matched the user's display name. This condition has no parameters.
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This matches messages where `content.body` contains the owner's display name in
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that room. This is a separate condition because display names may change and as such
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it would be hard to maintain a rule that matched the user's display name. This
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condition has no parameters.
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**`room_member_count`**
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@ -375,7 +324,7 @@ Parameters:
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to look up the power level required to send a notification type from
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the `notifications` object in the power level event content.
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##### Predefined Rules
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#### Predefined Rules
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Homeservers can specify "server-default rules". They operate at a lower
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priority than "user-defined rules", except for the `.m.rule.master` rule
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@ -384,7 +333,7 @@ for all server-default rules MUST start with a dot (".") to identify
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them as "server-default". The following server-default rules are
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specified:
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###### Default Override Rules
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##### Default Override Rules
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**`.m.rule.master`**
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@ -495,8 +444,8 @@ Definition:
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**`.m.rule.contains_display_name`**
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Matches any message whose content is unencrypted and contains the user's
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current display name in the room in which it was sent.
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Matches any message whose content contains the user's current display name
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in the room in which it was sent.
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Definition:
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@ -525,8 +474,9 @@ Definition:
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**`.m.rule.roomnotif`**
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Matches any message whose content is unencrypted and contains the text
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`@room`, signifying the whole room should be notified of the event.
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Matches any message from a sender with the proper power level whose content
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contains the text `@room`, signifying the whole room should be notified of
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the event.
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Definition:
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@ -618,12 +568,12 @@ Definition:
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}
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```
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###### Default Content Rules
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##### Default Content Rules
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**`.m.rule.contains_user_name`**
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Matches any message whose content is unencrypted and contains the local
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part of the user's Matrix ID, separated by word boundaries.
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Matches any message whose content contains the local part of the user's
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Matrix ID, separated by word boundaries.
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Definition (as a `content` rule):
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@ -646,7 +596,7 @@ Definition (as a `content` rule):
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}
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```
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###### Default Underride Rules
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##### Default Underride Rules
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**`.m.rule.call`**
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@ -795,14 +745,14 @@ Definition:
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}
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```
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##### Push Rules: API
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#### Push Rules: API
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Clients can retrieve, add, modify and remove push rules globally or
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per-device using the APIs below.
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{{% http-api spec="client-server" api="pushrules" %}}
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##### Push Rules: Events
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#### Push Rules: Events
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When a user changes their push rules a `m.push_rules` event is sent to
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all clients in the `account_data` section of their next [`/sync`](#get_matrixclientv3sync) request.
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@ -810,7 +760,7 @@ The content of the event is the current push rules for the user.
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{{% event event="m.push_rules" %}}
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###### Examples
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##### Examples
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To create a rule that suppresses notifications for the room with ID
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`!dj234r78wl45Gh4D:matrix.org`:
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@ -861,8 +811,76 @@ than the room, sender and content rules):
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]
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}'
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#### Client behaviour
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Clients MUST configure a Pusher before they will receive push
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notifications. There is a single API endpoint for this, as described
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below.
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{{% http-api spec="client-server" api="pusher" %}}
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##### Listing Notifications
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A client can retrieve a list of events that it has been notified about.
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This may be useful so that users can see a summary of what important
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messages they have received.
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{{% http-api spec="client-server" api="notifications" %}}
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##### Receiving notifications
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Servers MUST include the number of unread notifications in a client's
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`/sync` stream, and MUST update it as it changes. Notifications are
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determined by the push rules which apply to an event.
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For encrypted events, the homeserver has limited access to the event content
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and properly processing push rules falls on the client. Clients should process
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push rules for each incoming event *after decrypting* them. This may result in
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needing to modify the number of unread notifications received from the homeserver.
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##### Marking notifications as read
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When the user updates their read receipt (either by using the API or by
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sending an event), notifications prior to and including that event MUST
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be marked as read. Which specific events are affected can vary depending
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on whether a [threaded read receipt](#threaded-read-receipts) was used.
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Note that users can send both an `m.read` and `m.read.private` receipt,
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both of which are capable of clearing notifications.
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If the user has both `m.read` and `m.read.private` set in the room then
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the receipt which is more recent/ahead must be used to determine where
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the user has read up to. For example, given an oldest-first set of events A,
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B, C, and D the `m.read` receipt could be at event C and `m.read.private`
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at event A - the user is considered to have read up to event C. If the
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`m.read.private` receipt is then updated to point to B or C, the user's
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notification state doesn't change (the `m.read` receipt is still more
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ahead), however if the `m.read.private` receipt were to be updated to
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event D then the user has read up to D (the `m.read` receipt is now
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behind the `m.read.private` receipt).
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{{< added-in v="1.4" >}} When handling threaded read receipts, the server
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is to partition the notification count to each thread (with the main timeline
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being its own thread). To determine if an event is part of a thread the
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server follows the [event relationship](#forming-relationships-between-events)
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until it finds a thread root (as specified by the [threading module](#threading)),
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however it is not recommended that the server traverse infinitely. Instead,
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implementations are encouraged to do a maximum of 3 hops to find a thread
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before deciding that the event does not belong to a thread. This is primarily
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to ensure that future events, like `m.reaction`, are correctly considered
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"part of" a given thread.
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#### Server behaviour
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When receiving a new event homeservers process push rules for each of the local
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users in the room (excluding the sender). This may result in:
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* Generating a new number of unread notifications for the user.
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* Making a request to the configured push gateway.
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The updated notification count from a new event MUST appear in the same `/sync`
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response as the event itself.
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#### Push Gateway behaviour
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##### Recommendations for APNS
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