Clarify profile propagation section more
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@ -444,15 +444,17 @@ and membership changes.
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However, this introduces its own set of problems, namely flicker. The
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client would receive the ``m.room.member`` event first, followed by
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the ``m.room.member.profile`` event, which could cause a flicker. In
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addition, federation may not send both event types in a single transaction,
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addition, federation may not send both events in a single transaction,
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resulting in missing information on the receiving home server.
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For federation, these problems can be resolved by sending the
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``m.room.member`` event as they are in v1 (with ``displayname`` and
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``avatar_url`` in the ``content``). The receiving home server will then
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extract these keys and create a server-generated ``m.room.member.profile``
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event. To avoid confusion with duplicate information, the ``avatar_url``
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and ``displayname`` keys should be removed by the receiving home server.
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``avatar_url`` in the ``content``). They *have* to be sent in the
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``content`` as this information needs to be signed. The receiving home
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server will then extract these keys and create a server-generated
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``m.room.member.profile`` event. To avoid confusion with duplicate
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information, the ``avatar_url`` and ``displayname`` keys should be
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removed from the ``m.room.member`` event by the receiving home server.
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When a client requests these events (either from the event stream
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or from an initial sync), the server will send the generated
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``m.room.member.profile`` event under the ``unsigned.profile`` key of the
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