Update 3pid spec based on new implementation
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3 changed files with 18 additions and 46 deletions
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@ -4,21 +4,6 @@
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"membership": "join",
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"avatar_url": "mxc://localhost/SEsfnsuifSDFSSEF#auto",
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"displayname": "Alice Margatroid",
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"third_party_invite": {
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"token": "pc98",
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"public_key": "abc123",
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"key_validity_url": "https://magic.forest/verifykey",
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"signed": {
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"mxid": "@alice:localhost",
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"token": "pc98",
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"signatures": {
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"magic.forest": {
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"ed25519:0": "poi098"
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}
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}
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},
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"sender": "@zun:zun.soft"
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}
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},
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"invite_room_state": [
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{
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@ -1,7 +1,7 @@
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{
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"type": "object",
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"title": "The current membership state of a user in the room.",
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"description": "Adjusts the membership state for a user in a room. It is preferable to use the membership APIs (``/rooms/<room id>/invite`` etc) when performing membership actions rather than adjusting the state directly as there are a restricted set of valid transformations. For example, user A cannot force user B to join a room, and trying to force this state change directly will fail. \n\nThe ``third_party_invite`` property will be set if the invite was an ``m.room.third_party_invite`` event, and absent if the invite was an ``m.room.member`` event.\n\nThis event also includes an ``invite_room_state`` key **outside the** ``content`` **key**. This contains an array of ``StrippedState`` Events. These events provide information on a few select state events such as the room name.",
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"description": "Adjusts the membership state for a user in a room. It is preferable to use the membership APIs (``/rooms/<room id>/invite`` etc) when performing membership actions rather than adjusting the state directly as there are a restricted set of valid transformations. For example, user A cannot force user B to join a room, and trying to force this state change directly will fail. \n\nThe ``third_party_invite`` property will be set if this invite is an ``invite`` event and is the successor of an ``m.room.third_party_invite`` event, and absent otherwise.\n\nThis event also includes an ``invite_room_state`` key **outside the** ``content`` **key**. This contains an array of ``StrippedState`` Events. These events provide information on a few select state events such as the room name.",
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"allOf": [{
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"$ref": "core-event-schema/state_event.json"
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}],
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@ -26,18 +26,6 @@
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"type": "object",
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"title": "Invite",
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"properties": {
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"token": {
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"type": "string",
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"description": "A token which must be correctly signed, in order to join the room."
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},
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"key_validity_url": {
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"type": "string",
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"description": "A URL which can be fetched, with querystring ``public_key=public_key``, to validate whether the key has been revoked. The URL must return a JSON object containing a boolean property named 'valid'."
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},
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"public_key": {
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"type": "string",
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"description": "A base64-encoded ed25519 key with which token must be signed."
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},
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"signed": {
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"type": "object",
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"title": "signed",
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@ -57,13 +45,9 @@
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}
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},
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"required": ["mxid", "signatures", "token"]
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},
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"sender": {
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"type": "string",
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"description": "The matrix user ID of the user who send the invite which is being used."
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}
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},
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"required": ["token", "key_validity_url", "public_key", "sender", "signed"]
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"required": ["signed"]
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}
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},
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"required": ["membership"]
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@ -15,13 +15,15 @@ The homeserver asks the identity server whether a Matrix user ID is known for
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that identifier. If it is, an invite is simply issued for that user.
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If it is not, the homeserver asks the identity server to record the details of
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the invitation, and to notify the client of this pending invitation if it gets
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the invitation, and to notify the invitee's homeserver of this pending invitation if it gets
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a binding for this identifier in the future. The identity server returns a token
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and public key to the homeserver.
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and public key to the inviting homeserver.
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If a client then tries to join the room in the future, it will be allowed to if
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it presents both the token, and a signature of that token from the identity
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server which can be verified with the public key.
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When the invitee's homeserver receives the notification of the binding, it
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should insert an ``m.room.member`` event into the room's graph for that user,
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with ``content.membership`` = ``invite``, as well as a
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``content.third_party_invite`` property whichi contains proof that the invitee
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does indeed own that third party identifier.
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Events
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------
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@ -39,9 +41,10 @@ Server behaviour
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All homeservers MUST verify the signature in the event's
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``content.third_party_invite.signed`` object.
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If a client of the current homeserver is joining by an
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``m.room.third_party_invite``, that homesever MUST validate that the public
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key used for signing is still valid, by checking ``key_validity_url``. It does
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When a homeserver inserts an ``m.room.member`` ``invite`` event into the graph
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because of an ``m.room.third_party_invite`` event,
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that homesever MUST validate that the public
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key used for signing is still valid, by checking ``key_validity_url`` from the ``m.room.third_party_invite``. It does
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this by making an HTTP GET request to ``key_validity_url``:
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.. TODO: Link to identity server spec when it exists
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@ -91,16 +94,16 @@ For example:
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H1 asks the identity server for a binding to a Matrix user ID, and has none,
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so issues an ``m.room.third_party_invite`` event to the room.
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When the third party user validates their identity, they are told about the
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invite, and ask their homeserver, H3, to join the room.
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When the third party user validates their identity, their homeserver, H3,
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is notified, and attempts to issue an ``m.room.member`` event to participate
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in the room.
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H3 validates the signature in the event's
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``content.third_party_invite.signed`` object.
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H3 validates the signature given to it by the identity server.
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H3 then asks H1 to join it to the room. H1 *must* validate the ``signed``
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property *and* check ``key_validity_url``.
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Having validated these things, H1 writes the join event to the room, and H3
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Having validated these things, H1 writes the invite event to the room, and H3
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begins participating in the room. H2 *must* accept this event.
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The reason that no other homeserver may reject the event based on checking
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