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68
api/client-server/v1/voip.yaml
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68
api/client-server/v1/voip.yaml
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swagger: '2.0'
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info:
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title: "Matrix Client-Server v1 Voice over IP API"
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version: "1.0.0"
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host: localhost:8008
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schemes:
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- https
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- http
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basePath: /_matrix/client/api/v1
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consumes:
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- application/json
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produces:
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- application/json
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securityDefinitions:
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accessToken:
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type: apiKey
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description: The user_id or application service access_token
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name: access_token
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in: query
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paths:
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"/turnServer":
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get:
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summary: Obtain TURN server credentials.
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description: |-
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This API provides credentials for the client to use when initiating
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calls.
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security:
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- accessToken: []
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responses:
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200:
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description: The TURN server credentials.
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examples:
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application/json: |-
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{
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"username":"1443779631:@user:example.com",
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"password":"JlKfBy1QwLrO20385QyAtEyIv0=",
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"uris":[
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"turn:turn.example.com:3478?transport=udp",
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"turn:10.20.30.40:3478?transport=tcp",
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"turns:10.20.30.40:443?transport=tcp"
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],
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"ttl":86400
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}
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schema:
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type: object
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properties:
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username:
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type: string
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description: |-
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The username to use.
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password:
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type: string
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description: |-
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The password to use.
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uris:
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type: array
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items:
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type: string
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description: A list of TURN URIs
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ttl:
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type: integer
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description: The time-to-live in seconds
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required: ["username", "password", "uris", "ttl"]
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429:
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description: This request was rate-limited.
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schema:
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"$ref": "definitions/error.yaml"
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@ -427,6 +427,8 @@ the complete dataset is provided in "chunk".
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Events
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------
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.. _sect:events:
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Overview
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~~~~~~~~
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@ -1,20 +1,26 @@
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Voice over IP
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-------------
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=============
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.. _module:voip:
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Matrix can also be used to set up VoIP calls. This is part of the core
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specification, although is at a relatively early stage. Voice (and video) over
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Matrix is built on the WebRTC 1.0 standard. Call events are sent to a room, like
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any other event. This means that clients must only send call events to rooms
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with exactly two participants as currently the WebRTC standard is based around
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two-party communication.
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This module outlines how two users in a room can set up a Voice over IP (VoIP)
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call to each other. Voice and video calls are built upon the WebRTC 1.0 standard.
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Call signalling is achieved by sending `message events`_ to the room. As a result,
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this means that clients MUST only send call events to rooms with exactly two
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participants as currently the WebRTC standard is based around two-party
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communication.
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.. _message events: `sect:events`_
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Events
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------
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{{voip_events}}
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Message Exchange
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~~~~~~~~~~~~~~~~
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A call is set up with messages exchanged as follows:
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Client behaviour
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----------------
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A call is set up with message events exchanged as follows:
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::
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@ -41,28 +47,55 @@ Or a rejected call:
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Calls are negotiated according to the WebRTC specification.
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Glare
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~~~~~
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This specification aims to address the problem of two users calling each other
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at roughly the same time and their invites crossing on the wire. It is a far
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better experience for the users if their calls are connected if it is clear
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that their intention is to set up a call with one another. In Matrix, calls are
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to rooms rather than users (even if those rooms may only contain one other user)
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so we consider calls which are to the same room. The rules for dealing with such
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a situation are as follows:
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- If an invite to a room is received whilst the client is preparing to send an
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invite to the same room, the client should cancel its outgoing call and
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instead automatically accept the incoming call on behalf of the user.
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- If an invite to a room is received after the client has sent an invite to
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the same room and is waiting for a response, the client should perform a
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lexicographical comparison of the call IDs of the two calls and use the
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lesser of the two calls, aborting the greater. If the incoming call is the
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lesser, the client should accept this call on behalf of the user.
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"Glare" is a problem which occurs when two users call each other at roughly the
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same time. This results in the call failing to set up as there already is an
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incoming/outgoing call. A glare resolution algorithm can be used to determine
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which call to hangup and which call to answer. If both clients implement the
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same algorithm then they will both select the same call and the call will be
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successfully connected.
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As calls are "placed" to rooms rather than users, the glare resolution algorithm
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outlined below is only considered for calls which are to the same room. The
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algorithm is as follows:
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- If an ``m.call.invite`` to a room is received whilst the client is
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**preparing to send** an ``m.call.invite`` to the same room:
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* the client should cancel its outgoing call and instead
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automatically accept the incoming call on behalf of the user.
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- If an ``m.call.invite`` to a room is received **after the client has sent**
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an ``m.call.invite`` to the same room and is waiting for a response:
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* the client should perform a lexicographical comparison of the call IDs of
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the two calls and use the *lesser* of the two calls, aborting the
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greater. If the incoming call is the lesser, the client should accept
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this call on behalf of the user.
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The call setup should appear seamless to the user as if they had simply placed
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a call and the other party had accepted. Thusly, any media stream that had been
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a call and the other party had accepted. This means any media stream that had been
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setup for use on a call should be transferred and used for the call that
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replaces it.
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Server behaviour
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----------------
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The homeserver MAY provide a TURN server which clients can use to contact the
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remote party. The following HTTP API endpoints will be used by clients in order
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to get information about the TURN server.
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{{voip_http_api}}
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Security considerations
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-----------------------
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Calls should only be placed to rooms with one other user in them. If they are
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placed to group chat rooms it is possible that another user will intercept and
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answer the call.
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