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@ -26,9 +26,9 @@ to communicate with each other. Homeservers use these APIs to push messages to
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each other in real-time, to retrieve historic messages from each other, and to
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each other in real-time, to retrieve historic messages from each other, and to
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query profile and presence information about users on each other's servers.
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query profile and presence information about users on each other's servers.
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The APIs are implemented using HTTPS requests between each of the servers.
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The APIs are implemented using HTTPS requests between each of the servers.
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These HTTPS requests are strongly authenticated using public key signatures
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These HTTPS requests are strongly authenticated using public key signatures
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at the TLS transport layer and using public key signatures in HTTP
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at the TLS transport layer and using public key signatures in HTTP
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Authorization headers at the HTTP layer.
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Authorization headers at the HTTP layer.
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There are three main kinds of communication that occur between homeservers:
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There are three main kinds of communication that occur between homeservers:
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@ -121,7 +121,7 @@ Retrieving Server Keys
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Each homeserver publishes its public keys under ``/_matrix/key/v2/server/{keyId}``.
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Each homeserver publishes its public keys under ``/_matrix/key/v2/server/{keyId}``.
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Homeservers query for keys by either getting ``/_matrix/key/v2/server/{keyId}``
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Homeservers query for keys by either getting ``/_matrix/key/v2/server/{keyId}``
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directly or by querying an intermediate notary server using a
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directly or by querying an intermediate notary server using a
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``/_matrix/key/v2/query/{serverName}/{keyId}`` API. Intermediate notary servers
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``/_matrix/key/v2/query/{serverName}/{keyId}`` API. Intermediate notary servers
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query the ``/_matrix/key/v2/server/{keyId}`` API on behalf of another server and
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query the ``/_matrix/key/v2/server/{keyId}`` API on behalf of another server and
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sign the response with their own key. A server may query multiple notary servers to
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sign the response with their own key. A server may query multiple notary servers to
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ensure that they all report the same public keys.
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ensure that they all report the same public keys.
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@ -590,9 +590,9 @@ To cover this case, the federation API provides a server-to-server analog of
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the ``/messages`` client API, allowing one homeserver to fetch history from
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the ``/messages`` client API, allowing one homeserver to fetch history from
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another. This is the ``/backfill`` API.
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another. This is the ``/backfill`` API.
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To request more history, the requesting homeserver picks another homeserver
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To request more history, the requesting homeserver picks another homeserver
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that it thinks may have more (most likely this should be a homeserver for
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that it thinks may have more (most likely this should be a homeserver for
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some of the existing users in the room at the earliest point in history it
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some of the existing users in the room at the earliest point in history it
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has currently), and makes a ``/backfill`` request.
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has currently), and makes a ``/backfill`` request.
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Similar to backfilling a room's history, a server may not have all the events
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Similar to backfilling a room's history, a server may not have all the events
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@ -669,10 +669,10 @@ homeservers, though most in practice will use just two.
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The first part of the handshake usually involves using the directory server to
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The first part of the handshake usually involves using the directory server to
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request the room ID and join candidates through the |/query/directory|_
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request the room ID and join candidates through the |/query/directory|_
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API endpoint. In the case of a new user joining a room as a result of a received
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API endpoint. In the case of a new user joining a room as a result of a received
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invite, the joining user's homeserver could optimise this step away by picking
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invite, the joining user's homeserver could optimise this step away by picking
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the origin server of that invite message as the join candidate. However, the
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the origin server of that invite message as the join candidate. However, the
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joining server should be aware that the origin server of the invite might since
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joining server should be aware that the origin server of the invite might since
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have left the room, so should be prepared to fall back on the regular join flow
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have left the room, so should be prepared to fall back on the regular join flow
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if this optimisation fails.
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if this optimisation fails.
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Once the joining server has the room ID and the join candidates, it then needs
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Once the joining server has the room ID and the join candidates, it then needs
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@ -692,7 +692,7 @@ event to a resident homeserver, by using the ``PUT /send_join`` endpoint.
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The resident homeserver then accepts this event into the room's event graph,
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The resident homeserver then accepts this event into the room's event graph,
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and responds to the joining server with the full set of state for the
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and responds to the joining server with the full set of state for the
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newly-joined room. The resident server must also send the event to other servers
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newly-joined room. The resident server must also send the event to other servers
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participating in the room.
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participating in the room.
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{{joins_ss_http_api}}
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{{joins_ss_http_api}}
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@ -716,8 +716,8 @@ Leaving Rooms (Rejecting Invites)
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Normally homeservers can send appropriate ``m.room.member`` events to have users
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Normally homeservers can send appropriate ``m.room.member`` events to have users
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leave the room, or to reject local invites. Remote invites from other homeservers
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leave the room, or to reject local invites. Remote invites from other homeservers
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do not involve the server in the graph and therefore need another approach to
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do not involve the server in the graph and therefore need another approach to
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reject the invite. Joining the room and promptly leaving is not recommended as
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reject the invite. Joining the room and promptly leaving is not recommended as
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clients and servers will interpret that as accepting the invite, then leaving the
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clients and servers will interpret that as accepting the invite, then leaving the
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room rather than rejecting the invite.
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room rather than rejecting the invite.
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@ -829,7 +829,7 @@ EDUs. There are no PDUs or Federation Queries involved.
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Servers should only send presence updates for users that the receiving server
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Servers should only send presence updates for users that the receiving server
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would be interested in. This can include the receiving server sharing a room
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would be interested in. This can include the receiving server sharing a room
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with a given user, or a user on the receiving server has added one of the
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with a given user, or a user on the receiving server has added one of the
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sending server's users to their presence list.
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sending server's users to their presence list.
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Clients may define lists of users that they are interested in via "Presence
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Clients may define lists of users that they are interested in via "Presence
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@ -848,7 +848,7 @@ or ``m.presence_deny`` EDU back.
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{{definition_ss_event_schemas_m_presence_invite}}
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{{definition_ss_event_schemas_m_presence_invite}}
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{{definition_ss_event_schemas_m_presence_accept}}
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{{definition_ss_event_schemas_m_presence_accept}}
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{{definition_ss_event_schemas_m_presence_deny}}
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{{definition_ss_event_schemas_m_presence_deny}}
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@ -881,11 +881,11 @@ that can be made.
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OpenID
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OpenID
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------
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------
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Third party services can exchange an access token previously generated by the
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Third party services can exchange an access token previously generated by the
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`Client-Server API` for information about a user. This can help verify that a
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`Client-Server API` for information about a user. This can help verify that a
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user is who they say they are without granting full access to the user's account.
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user is who they say they are without granting full access to the user's account.
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Access tokens generated by the OpenID API are only good for the OpenID API and
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Access tokens generated by the OpenID API are only good for the OpenID API and
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nothing else.
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nothing else.
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{{openid_ss_http_api}}
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{{openid_ss_http_api}}
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